

NET Framework 4.7 (edit: 4.8?), which for reference, came out in 2017. NET runtime, which was originally an unofficial reimplementation created by a Linux software company designed to be cross-platform, but is now part of Xamarin and owned by Microsoft. Was quite impressed by how well it worked.ģ.x uses Mono as its. net core/.net 5+".įrom there you can just launch a debugging session and it will figure out the rest. Then set the debugger mode field to "mixed. path C:\path\to\game\project so the editor boots your game on launch. Then in the same right click menu for the exe, go to properties, in the argument field add e.g. exe in the solution explorer as the startup project via the right click menu. (an exe apparently counts as a project, didn't know that until yesterday) With a Godot C# project/solution open in VS, you first have to go to file menu and click to add an existing project to the solution, navigate to the godot editor. I tried out using the VS 22 debugger yesterday and can confirm it works perfectly out the box, including the profiler. Hopefully this makes it easier to fix these. Right now you have to do extra steps to be able to debug Godot in VS19 and debugging in VS22 doesn't work at all. * on my machine Win+Linux, and 1 other person's Windows machine, at least (Please) don't blame me if your machine explodes, crashes, complains, or you otherwise have a disappointing experience this is purely for testing purposes, to identify issues to report once the merge has been finalised. There are some instructions there on setting up the local nuget package source as the latest versions of the C# tooling aren't published to the central nuget repo yet. There may be (will be) other issues lurking and I'll be updating my fork with the latest commits and any quick fixes I find when I get a chance, hopefully later today.Įdit: seems there are new issues on windows with access violations, I suspect related to windows DEP memory protection, will investigate later I've compiled some working* binaries for Linux and Windows here: Just needs a line inserting in the configuration python script to make the libnethost library work statically, see my commit here: PSA: if you want to get in early and try and compile this on Windows, it'll fail to compile, complaining about missing symbols related to hostfxr. HDRI Haven – CC0-licensed panorama skies.CC0 Textures ⋅ ⋅ Texture Haven – CC0-licensed PBR materials.Godot Shaders – Shaders specifically made for use in Godot Engine.Awesome Godot (curated list of Godot resources).

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